The approach
AI is fast. Taste is what's missing.
AI agents are excellent at executing clear instructions. They can build features, fix bugs, and iterate at a speed that would normally require a team. What they can't do is tell you if the game is fun. They have no taste. So I give them mine — specific, opinionated feedback until the thing on screen is actually worth playing.
The other half is discipline. Left alone, agents write slop on top of slop. Quality gates, clean architecture, and constant scrutiny keep the codebase honest. The job isn't to build games with AI. It's to build the system that makes AI build games well.