Kaviox

About Kaviox

One person, AI agents, and a high bar.

Kaviox is a one-person game studio. I use AI agents to write the code and I bring the taste — what's fun, what's broken, what's worth a player's time. The games run in your browser and they keep getting better.

The approach

AI is fast. Taste is what's missing.

AI agents are excellent at executing clear instructions. They can build features, fix bugs, and iterate at a speed that would normally require a team. What they can't do is tell you if the game is fun. They have no taste. So I give them mine — specific, opinionated feedback until the thing on screen is actually worth playing.

The other half is discipline. Left alone, agents write slop on top of slop. Quality gates, clean architecture, and constant scrutiny keep the codebase honest. The job isn't to build games with AI. It's to build the system that makes AI build games well.

The why

AI-native games will be better games.

AI is going to take over software engineering. Not tomorrow, but the trajectory is clear. When that happens, the games built on AI-native workflows won't just be cheaper to make — they'll be better. Improvements ship faster. The gap between a player reporting a bug and that bug being fixed shrinks toward zero. Features players ask for actually get built, because the cost of building them drops by orders of magnitude.

That's where this is headed: feedback-driven development, where the people playing the game have a real voice in how it evolves. We're building toward that future now, one game at a time.