Atlas Game Lab
A deliberately simpler track: move in any direction, swing your weapon, read enemy tells, and restart instantly on death. v2 is maintenance-only; v3 now adds silhouette-first presentation (hero crest + hero floor sigil + shield silhouette + hero/monster role plates, monster threat rings + high-contrast auras + clearer tell shapes), a new in-arena command strip that keeps hero identity + monster directive + world beat readable in one glance, frontier beacons that light up as your run stabilizes the road, persistent intent lanes that preview attack space, countdown threat dials that surface strike timing directly over each monster, incoming danger cue banners when hits are imminent, encounter callouts, and a phase-specific Emberwatch town backdrop so downtime reads as a real safe hub instead of the same combat room.