Human
HP: 20/20
Energy: 3/8 · Shield: 0
Atlas Game Lab
Maintenance notice: v2 is now stability-only (critical fixes, telemetry, readability). New feature development has moved to v3. Solo mode now runs as a 5-encounter expedition. Human and Atlas still use identical actions/rules; challenge now comes from telegraphed terrain pressure, zone contracts, cache objectives, encounter field protocols, rotating world incidents, periodic zone pulses, pressure-clock escalation windows, world-front instability tiers, between-zone camp directives, a forward pressure radar, shield-floor advisories, persistent supply stakes, and autosaved run continuity when life interrupts a route.
Encounter 1/5: Shoreline Pass · Stabilize opening tempo and secure first win.
Tide Ledger: 3/5+ · 2 to goal
HP: 20/20
Energy: 3/8 · Shield: 0
HP: 20/20
Energy: 3/8 · Shield: 0
Field Protocol · Neutral. World Incident · Clear Skies. Terrain watch active.
Terrain watch: Stormfront shocks for 1 damage + 1 energy drain at ≤1 shield, and Faultline escalates to 2 damage. Encounters now run a visible Zone Pulse cadence plus a Pressure Clock trigger (same timing for Human + Atlas), with world-front instability tiers, cache objectives that can restore supply, Jammer Sweep incident wards, shield-floor advisories, and persistent expedition stakes.
Your turn. Choose an action (or press 1-5).
Choose how to spend supply before the next zone.
Learning metric: pressure efficiency (damage dealt per energy spent) appears after each encounter.
Keyboard: 1–5 = actions, Enter = run Atlas turn when manual mode is on.